#pragma once

#if !defined(ENGINE_INDEPENDENT_JSENV)
#include "Engine/NetworkObjectList.h"
#include "TimerManager.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Containers/Array.h"
#include "DisplayDebugHelpers.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Engine/ActorChannel.h"
#include "Engine/NetConnection.h"
#include "Engine/Canvas.h"
#include "GameFramework/Actor.h"
#include "GameFramework/CameraBlockingVolume.h"
#include "GameFramework/Character.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "GameFramework/CheatManager.h"
#include "GameFramework/Controller.h"
#include "GameFramework/DamageType.h"
#include "GameFramework/DebugTextInfo.h"
#include "GameFramework/DefaultPawn.h"
#include "GameFramework/DefaultPhysicsVolume.h"
#include "GameFramework/EngineMessage.h"
#include "GameFramework/FloatingPawnMovement.h"
#include "GameFramework/ForceFeedbackAttenuation.h"
#include "GameFramework/ForceFeedbackEffect.h"
#include "GameFramework/GameMode.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/GameNetworkManager.h"
#include "GameFramework/GameSession.h"
#include "GameFramework/GameState.h"
#include "GameFramework/GameStateBase.h"
#include "GameFramework/GameUserSettings.h"
#include "GameFramework/HUD.h"
#include "GameFramework/HUDHitBox.h"
#include "GameFramework/Info.h"
#include "GameFramework/InputSettings.h"
#include "GameFramework/KillZVolume.h"
#include "GameFramework/LocalMessage.h"
#include "GameFramework/MovementComponent.h"
#include "GameFramework/NavMovementComponent.h"
#include "GameFramework/OnlineReplStructs.h"
#include "GameFramework/OnlineSession.h"
#include "GameFramework/PainCausingVolume.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PawnMovementComponent.h"
#include "GameFramework/PhysicsVolume.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerInput.h"
#include "GameFramework/PlayerMuteList.h"
#include "GameFramework/PlayerStart.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "GameFramework/RootMotionSource.h"
#include "GameFramework/RotatingMovementComponent.h"
#include "GameFramework/SaveGame.h"
#include "GameFramework/SimpleReticle.h"
#include "GameFramework/SpectatorPawn.h"
#include "GameFramework/SpectatorPawnMovement.h"
#include "GameFramework/SpringArmComponent.h"
#include "GameFramework/TouchInterface.h"
#include "GameFramework/Volume.h"
#include "GameFramework/WorldSettings.h"

#include "Runtime/Launch/Resources/Version.h"
#endif